FAQ
Questions for heist day
No. Bank Heist is an adventure, not a horror room. The tension comes from the clock, the alarms and the sirens rather than frights. Lighting is moody, with some flashing and dark moments, but kids from 9 play it happily.
The job itself is one hour, from the moment the vault seals to the sirens. Allow about 90 minutes in total for Bank Heist: 15 minutes before for check-in and the briefing, and an optional 15 after to debrief. A crew that escapes early finishes sooner.
Never. Every Bank Heist booking is for one group only, and Escape This doesn’t mix strangers into a session. Whether the crew gets out is down to your team alone.
Yes. Bank Heist is a cops-and-robbers game that kids love, and it’s recommended from age 9. Children from 7 can play as paying members of a family group, and anyone aged 9 or under needs a paying adult in the vault with them.
From 10, yes, with conditions. In Bank Heist, crews with players aged 10 to 13 can go into the vault alone as long as an adult stays at the venue. Once every player is 14 or older, no adult needs to be there at all.
Mostly, yes. Bank Heist relies heavily on reading English, and the spoken clues are only in English for now. Escape This recommends that most of the crew read English comfortably, or that you ask the team which room suits your group.
Yes. Bank Heist fits one wheelchair per session. A few puzzles are trickier to reach from a chair, but it’s a team game with jobs for every player. Call (08) 6118 0286 if you’d like to talk it through first.
No. Even though the story starts with a tunnel, Bank Heist has no crawling and no tight spaces. That makes it a sound choice for players who are pregnant, have limited mobility or would rather stay on their feet.
It shouldn’t. Bank Heist has no confined or tight spaces, so it’s one of the better choices for claustrophobic players. If you have any doubts, mention it to the gamesmaster at check-in.
No. The Bank Heist vault doesn’t use smoke or haze, so players with asthma or other breathing conditions can join the job safely.
Yes. Bank Heist uses flashing light and periods of darkness as part of the alarm and the atmosphere. It isn’t recommended for anyone with light sensitivity or epilepsy, who may prefer another Perth CBD room.
Yes, with a little help from the crew. The Bank Heist story and clues are delivered as audio, so teammates can pass on what they hear, while most of the puzzle work is visual and hands-on.
They press the panic button. Bank Heist is monitored on CCTV the whole time, and a gamesmaster will let that player out straight away while the rest of the crew carries on.
Fifteen minutes before your session. That gives the Bank Heist team time to check you in, store your phones and run through the briefing without cutting into your hour in the vault.
Go for it. Lots of crews arrive at Bank Heist in robber gear: stripes, beanies, eye masks, even a money bag. Dressing up is optional, so keep it comfortable and wear enclosed shoes.
No. Phones, smartwatches, cameras and any recording devices go into the free lockers before the Bank Heist vault closes. Your valuables are safe there while you go after the bank’s.
Short list. Nobody plays Bank Heist drunk or high, devices stay in the lockers, and the panic button is there if anyone needs out. Every lock opens with the right answer, so never force a prop, box or door.
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